Card Frenzy
Even Texas Hold’em is effectively played with five cards in each players’ hand. This free Four Card Frenzy poker, on the other hand, is a game in which only four cards can be used to form winning hands. Four Card Frenzy Everyone knows that poker is played with 5 cards, right? Well, evidently the game makers at Galaxy Gaming don’t since this free Four Card Frenzy game is played with a hand of, you guessed it, four cards. The game isn’t going to be overly complicated if you are in any way familiar with how poker works. Cardfrenzy™ is a specialty greeting card retailer, offering over 4,000 designs at value prices. Stocked with a wide-ranging assortment of paper goods, specialty gifts and more, cardfrenzy™ has everything you need to turn any event into a special occasion.
NEWS: Rugby Football Union officials appear to just continue paying lip service, despite the outcry over the ongoing surge in red-card offences.
Card Frenzy
Seasoned Exeter hooker Jack Yeandle has been banned for just three weeks, following his red card during the Chiefs’ Premiership defeat to Sale Sharks last Friday.
The forward was shown a red card by referee Karl Dickson in the 26th minute of the match for dangerous play in a ruck or maul, contrary to World Rugby law 9.20a.
Yeandle accepted the charge and was given a three-week suspension by the RFU disciplinary panel – comprising Jeremy Summers (Chairman), Mitch Read and Tony Wheat.
He is free to play on March 23.
At the hearing, Exeter forward Yeandle gave his opinion as to what had happened at the AJ Bell.
“My intention was to get to the breakdown as soon as I could and to clear past the ball,” he told the hearing.
“What I intended to do was to get my left arm underneath Sale No.2 [Curtis Langdon] and then go over Ollie Devoto with the intention of protecting the ball.
“I accept the offence on the basis that my action in entering the breakdown with my left arm not extended was reckless.”
In reaching their decision to suspend Yeandle from Exeter’s upcoming matches against Bath, Harlequins and Leicester, their short judgment form stated: “The panel followed the mandatory mid-range entry point required for foul play involving contact with the head.
“The panel found no grounds in the offending that necessitated a top-end entry point assessment.
“The Panel had no hesitation in finding that the offence arose from a poorly-exceuted attempted clear out, which was devoid of any malice.
“This was a reckless act where no injury resulted.”
While Yeandle was sent-off, Langdon went on to score the decisive 70th minute try in the 25-20 win for Sale.
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All news on Rugby365Game Components:
Game board, 6 Decks of color-coded playing cards, Scorecards, Instructions
Card Frenzy Skokie
Object:
Get as many of your cards on the game board as possible — as quickly as possible! Cards must be put on the board in matching suits and in order from lowest to highest. For example, clubs on clubs, and hearts on hearts. Cards must be played in order, from Ace, 2 , 3, etc. to King on each suit.
You will play cards on the game board from your 13-card pile, your ‘Row of Four’ and your hand-held cards, as explained below.
At the end of each round, you will get points for your cards on the game board. Any cards remaining in your 13-card pile will COUNT AGAINST YOU.
Set up:
Each player takes one complete deck of cards, and sets up as follows: Remove the Joker and shuffle the rest of the deck. Count out 13 cards in a pile and turn the top card face up. Set aside. Place 4 cards face up in a horizontal row. Hold the remaining cards face down together in your hand.
(See illustration for further reference.)
Play the Game!
When all players have set up, one player shouts “Go!” Everyone starts at the same time – and the frenzy begins!
Quick! Look at the top card on your 13-card pile and see if you can play it on the game board. Remember, cards must be played on matching suits from lowest to highest. If you can play the card, do so, then turn the next card in your pile face up. As your opponents play cards on the game board, you may play your cards on top of theirs, BUT, only one card of each number can be played on that space!
The Row of Four
If you can’t play from your pile, look at your row of four horizontal cards. You may play onto these cards from your pile, or from your hand, from high to low in alternating colors. For example, you can play a red eight on a black nine, or a black queen on a red king. Suit does not matter.
Card Frenzy 60534
You may also move your cards around. For example, if you have a red 10, black 9 and red 8 in one row, and a red queen and a black jack in another row, you may take the 10, 9 and 8 and place them on the black jack in the other row.
When you move cards to another row, you must move ALL of the cards in one row as a group. You MAY move single cards to the game board from the bottom of a row of cards. Once a card is placed in sequence onto a row of cards, it cannot be moved BY ITSELF to another row. If you create an open space by
moving a row of cards, take the top card from your 13-card pile or a card from your hand to restart that row.
Hand-Held Cards
If you can’t play the top card from your pile or from your Row of Four, you may play the cards in your hand. Hold the cards face down, take the top 3 cards as a group and place them face up on the table in front of you with only the 3rd card showing. If possible, makea play with this card, then the 2nd card and the
last. If no plays are possible, take the next 3 cards in the same manner and place them face upon the previous cards. Continue this way, playing any cards you can, until you’ve gone through all the cards in your hand. Then pick up the remaining cards (do not shuffle) and begin again.
Solitaire Frenzy Tips!
Always watch the game board! Try to play cards from your 13-card pile first. If you are stuck and unable to play, watch the other players’ cards carefully! Someone may lay down a card which will enable you to play!
Ending the Round
The round ends when one player has played all 13 cards, OR when all players are unable to make any more plays.
Scoring
Players count their cards on the game board. Each card counts as one point. If you have any cards left in your 13-card pile, you must SUBTRACT one point for each from your game board points. Record the total on the scorecard. For example, if you play 10 cards on the game board, but you have 3 cards left in your 13-card pile, you subtract 3 from 10 and record 7 points on the scorecard. If you have no cards left in your 13-card pile, then you just record the number of cards you played on the game board.
Winning
After 3 rounds, add the total of all 3 rounds for each player. The player with the highest total wins!