How To Change Bingo Card On Slot Machine

4/14/2022by admin
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Bingo is already being played on video screens. These gaming devices are about to become virtually indistinguishable from video slots. They will be joined by other machines and fast-action table games, giving bingo halls, especially those on Indian land, the look and feel of casinos.

These revolutionary new games come from the minds of inventors, and their lawyers. The legal fights are usually over the definition of “bingo.”

The door was opened by Congress, when it passed the Indian Gaming Regulatory Act (“IGRA”). The Wisconsin Legislature once defined “bingo” so narrowly, that it had to be played on paper cards with a grid of 25 squares and a winning pattern of five across. Congress went to the other extreme, defining bingo as a game of chance played for prizes, which is won by the first person covering any predetermined pattern on his or her card. “Electronic, computer, or other technologic aids” are expressly allowed, as are other games “including, if played in the same location, pull-tabs, punch boards, tip jars, instant bingo, and other games similar to bingo.”

Federal courts over the past few years have upheld the right of tribes to offer bingo played on linked video machines, allowing players to play on electronic cards. There is no requirement that there be a bingo blower, so the game has been greatly speeded up by computerized random number generators.

The National Indian Gaming Commission (“NIGC”) has gotten the message and recently issued new regulations, redefining what is allowed in the way of electronic aids. The regulators may not have intended it, but they have just authorized tribes, without compacts, to have unlimited numbers of bingo slot machines.

This is not an exaggeration. MTS Games of Tulsa and Multimedia Games of Austin are already producing and placing with tribes Class II video bingo games which displays the winnings not only as a marked bingo card, but also as three reels with traditional slot machine symbols.

Class 2 bingo slot machines

For an operator without a compact, the difference between a gaming device being classified as Class II, as opposed to Class III, is usually the difference between being legal and committing a serious federal felony.

Under the IGRA, a tribe may operate any game which is Class II, without having to get permission from the state where the tribe is located. There are some restrictions, such as the state must allow some form of Class II gaming. Since Class II includes bingo, this is usually not a problem.

Class III gaming includes the most profitable, and dangerous, forms of gambling, specifically including slot machines and “electronic and electromechanical facsimiles.” Before a tribe may legally offer Class III gaming, it must first enter into a compact with the state where the tribe is located. The state has to sign the compact only if state law permits someone to operate that form of gambling.

It is difficult to get Class III games, particularly slot machines, legally onto tribal land, since most states pretend to not have gaming devices, and do not want untaxed tribal casinos within their borders.

Putting slot machines onto a reservation without a compact is a felony, as some operators who have been sent to prison have learned.

The federal law prohibiting gaming devices on Indian land is commonly called the Johnson Act. Because it was originally passed to outlaw three-reel slot machines, at first it required a gaming device to have a reel. Operators quickly figured out ways to get around the law, so Congress amended the Johnson Act. However, Congress went overboard the other way, writing a statute which encompasses almost anything connected with gambling.

The Johnson Act now defines “gambling device” as including not only traditional slot machines, but also “any other machine or mechanical device (including, but not limited to, roulette wheels and similar devices) designed and manufactured primarily for use in connection with gambling…”

You do not have to be a Harvard Law School graduate to see there is a problem here. Although the law was designed to go after slot machines, it now expressly includes roulette wheels. If a roulette wheel is a “gambling device,” prohibited on Indian land under the Johnson Act, how about a bingo ball blower?

Almost no one believes Congress intended to outlaw bingo blowers, and therefore bingo itself, from Indian reservations, and no court has found bingo equipment to be a gambling device under the Johnson Act. Still, the Johnson Act is still the law, and it says that all gambling devices are prohibited from Indian land.

Congress recognized part of the problem when it wrote the IGRA. Class III gaming, including slot machines, is expressly exempt from the Johnson Act, if it is conducted legally under a tribal-state compact.

But what about Class II? The IGRA is silent about whether the Johnson Act applies.

How

The NIGC originally took the logical position that Congress must have intended that the Johnson Act did apply to Class II gaming. So, the NIGC issued regulations stating that electronic aids could not be used in connection with bingo, if this meant playing a game on an electronic or electromechanical facsimile, defined as a gambling device under the Johnson Act.

Somewhat surprisingly, the courts disagreed. Judges focused almost entirely on the question of whether a game played with electronic devices was still bingo, and basically ignored whether the machines would be illegal under the Johnson Act.

The NIGC has now rewritten its regulations to meet these court decisions. The definitions for electronic aids, facsimiles and “other games similar to bingo” have been greatly broadened, to allow bingo to be played in virtually any form, so long as the player is not playing against the house.

Even some house-banked games are allowed, under some conditions. A paper pull-tab vending machine, such as Lucky Tab II, can play exactly like a slot machine, so long as the machine spits out a piece of paper, which technically determines whether the player has won or lost. Linked bingo video devices, such as MegaMania, can require players to put in an additional 25 cents to see three more balls and pay a set amount if a player covers two, three or four corners, so long as a regular bingo game is being played at the same time.

One little-noticed provision of the new NIGC regs may take bingo the final step to becoming a slot machine game. In its commentary accompanying the new rules, the NIGC points out that, “A manual component to the game is not necessary.”

Bingo players do not have to call out, “Bingo!” or even press a “Win” button. All they have to do is put their money in and start the game, which could be done by pulling a handle. The bingo machine will tell them whether they have won by showing symbols, such as three reels, and will then pay winners automatically.

Sound familiar?

If you’re playing slots in an Native American Casino there’s a good chance that you’re playing on a Class II bingo machine. It looks like a real slot machine and you play it like a real slot machine but it’s really a sophisticated electronic bingo device. Somewhere on the screen you will even see your bingo card and in many cases you can change the card when you feel like it.

Let’s take a closer look at Class II slots and see how they are different from the slot machines you’d play in a Las Vegas casino.

A Little History
It was 1988 when the United States enacted the Indian Gaming Regulatory Act (IGRA), establishing the basic structure that was designed to govern Native American gaming laws. The act established 3 classes of gaming:

Class I: traditional and social games for minimal prizes
Class II: games of chance based off the game of bingo
Class III: a catch-all category of games that can’t be considered Class I or II, like slots, roulette, blackjack, etc.
Knowing the hurdles Native American casinos faced to allow Class III slots, gaming companies began developing Class II gaming machines: games that play like regular slots but are technically fancy versions of bingo.

Differences between Class II Games and Regular Slots

Standard (class III) slots incorporate random number generators (RNG) that produce many thousands of random numbers every second. When you spin the reels, the RNG immediately locks in the value at that very moment. Then the slot assigns reel positions to parts of the random number and evaluates your win (if there is one). There’s a little more to the process but that’s the basic idea.

To be legally considered a class II slot machine, the outcome had to be based on the game of bingo. Software developers had to get creative to make class II games that would technically and legally comply with the law. Different approaches were often taken. On some, like WMS and Multimedia Games, your machine’s “bingo card” remains constant and the drawn numbers change each time. On others (like VGT), you stay in the same game while your card randomly changes each spin.

How To Change Bingo Card On Slot Machine Machines

How the game in implemented doesn’t particularly matter. What matters is that the game has the necessary elements required to be bingo: more than 1 player (class II slots must be networked together) and a set of numbers drawn that must match a pattern to result in a win that ends the game (a game-ending pattern).

Class 2 Bingo Slot Machines

The fact is Class II slots still rely on RNG to generate the cards and drawn numbers. It doesn’t matter if the RNG is creating simulated bingo cards/numbers on a class II game or virtual reel positions on a class III slot – the results are still random. Payouts are determined on regular slots by adjusting the reels and likelihood of landing on any position. Payouts on class II slots are defined by specifying the bingo patterns that must be matched and within what number of numbers drawn.

Why Native American Casinos Prefer Class II
While many modern Native American casinos have a mix of class II and III games, they usually have a preference toward class II games. And if you notice the mix of slots, the numbers almost always skew heavily towards class II games. Why?

The IGRA granted tribes the power to self-regulate Class II gaming. Whereas tribes have to enter state compacts to offer class III games.

Another reason Native American casinos prefer class II games is that tribes don’t owe taxes on class II revenue like they do on class III games.

Licensed slots and most of the fancy new, popular games aren’t available in class II form, so Native American casinos keep a mix. Although many of the newer popular slots are being adapted to class II by IGT and others.

Bingo Slot Machine Strategy

The Bottom Line on Class II Games
Modern class II games can look, act, sound, and feel like typical class III, Vegas-style slots.

Class II games are sometimes criticized for their mysterious nature, leading some to believe they can be rigged. They’re networked together as a central server is essentially determining the wins.

Class III slots go through rigorous third-party and government testing to ensure their randomness and resistance to rigging. Class II slots go through some of the same tests, but the self-regulating nature and lack of transparency of Native American casinos have historically raised questions about their fairness.

Though their back-end operates differently, both class II and class III games still ultimately rely on RNG. Casinos don’t shouldn’t need to rig the machines because the games’ math is already in their favor. That’s not to say their games’ programmed payout percentage is going to be to your liking, but the notion of some casino worker selectively selecting who’s going to win and lose on class II games doesn’t make sense.

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